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Summary

LANDER is a fast-paced neon vector arcade game inspired by classics like Lunar Lander, Asteroids, and Tempest. The goal is simple: control a fragile lander using thrust and inertia to land safely on hostile alien terrain. What starts as a precision landing challenge quickly evolves into something much more dynamic, with procedurally generated landscapes, storms, UFO encounters, gravity anomalies, underwater levels, and time-trial missions. It even has local and global ghosts to challenge.

The game started as a simple physics experiment to see if I could make something fast and fun to control. After that I have been gradually growing it into a full arcade experience with multiple modes, ghost replays, leaderboards, and deep customization. The aim was to capture the spirit of late-70s vector arcade machines while imagining how that style of game might feel if it kept evolving.

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LANDER

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