Why most Lovable prompts burn credits
Officially, a small Build-mode edit can cost 0.5 credits. On r/lovable the same people report 200, 500, then 1,000. The difference is almost never the first prompt. It is “also fix auth and make it prettier” ten times, or debugging Stripe by retrying the same sentence.
These prompts are written the other way: one screen, one change, explicit non-goals. Replace the [BRACKETS]. They are not official Lovable prompts.
How to use this library
- First prompt for a landing page or a one-job SaaS. For a custom spec, use the prompt generator.
- Plan mode (1 credit, no code) when the same Build prompt failed twice.
- Auth / payments / RLS as follow-ups, never stacked into the first message.
- Launch prompts after the product works: title, OG, 404, privacy.
Prefix almost every later prompt with the scope-lock one. If Lovable “helpfully” adds a dashboard you did not ask for, that is why.
Frequently asked questions
What is a good Lovable prompt?
It names the screen, the one change, and what not to touch. “Make it better” is how the bill explodes.
Should I put auth and Stripe in the first prompt?
No. Ship the core loop. Add auth. Then payments. Stacking them is how chats die at 500 credits. The credit estimator shows the range.
When should I use Plan mode?
When you do not know the cause, or Build failed twice. Diagnose, then send one scoped Build prompt.
Is this the same as the prompt generator?
No. The generator writes a custom first prompt from your idea. This library is reusable prompts for the jobs that keep coming back.
Before you share the link, walk the launch checklist and run the security checker.